The 2021 Riot Forge Showcase, broadcast on November 16 at 11:30 AM EST, introduced a trio of League of Legends projects that pushed the publisher's outside-studio strategy into a more visible phase. Riot Forge, a publishing label owned by Riot Games, works with independent developers to create games set in Runeterra. During the presentation, it confirmed Song of Nunu: A League of Legends Story and Convergence: A League of Legends Story, while also teasing an unnamed title set in Demacia. For readers examining the announcement in 2026, the showcase remains a clear snapshot of how Riot Forge intended to broaden the franchise beyond its core MOBA audience.

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🎮 Two Confirmed Titles and One Demacian Tease

Riot Forge used the showcase to present two champion-led projects with distinct tones and genres. Song of Nunu: A League of Legends Story is a single-player action-adventure game from Tequila Works, the studio behind the 2012 platformer Deadlight and the 2017 puzzler Rime. The game centers on the League of Legends champions Nunu and Willump as they set off on the journey of a lifetime to track down Nunu's long-lost mother. Riot Forge confirmed that the title would come to Switch, Xbox Series X and S, Xbox One, PS4, PS5, and PC. No release date was provided, but the original announcement indicated a 2022 target.

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Convergence: A League of Legends Story comes from Double Stallion, a developer best known for Speed Brawl but also experienced across a variety of mobile games. The project is a single-player two-dimensional action-adventure platformer built around an innovative time-control mechanic. Its story follows the League of Legends champion Ekko as he explores the world of Zaun. Double Stallion showcased gameplay during a short video feature, giving viewers an early look at how the time-bending concept could shape combat and traversal. Like Song of Nunu, Convergence did not receive a firm release date, though the original presentation suggested it would probably ship in 2022 for PC and consoles.

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📋 Project Overview

Project Studio Genre and Focus Platforms at Announcement Release Window at Announcement
Song of Nunu: A League of Legends Story Tequila Works Single-player action-adventure; Nunu and Willump search for Nunu's mother Switch, Xbox Series X and S, Xbox One, PS4, PS5, PC 2022 target, no date
Convergence: A League of Legends Story Double Stallion Single-player 2D action-adventure platformer; Ekko in Zaun; time-control mechanic PC and consoles 2022 target, no date
Unnamed Demacia game Not disclosed Teaser only Not disclosed Not disclosed

The Demacia tease was brief, but it carried strategic weight. By naming a region rather than a champion or genre, Riot Forge signaled that its publishing slate could move across Runeterra's map and explore different corners of the League of Legends universe. The showcase therefore did more than announce two games; it outlined a wider content pipeline with multiple studios, multiple genres, and multiple platforms.

🌍 Why the Showcase Mattered

Revealing three upcoming games at the same time represented a big step for Riot Forge. The company was clearly committed to expanding the League of Legends franchise, meaning that consumers could expect more games like Song of Nunu and Convergence in the future. The two confirmed titles also demonstrated how Riot Forge could pair established champions with studios known for specific strengths. Tequila Works brought experience in atmospheric adventure and puzzle design, while Double Stallion brought a background in fast-paced action and mobile development.

The publisher-partner model was central to the presentation. Riot Forge did not position itself as a single in-house studio but as a label that could connect external producers with League of Legends lore. That approach allowed each project to keep its own identity while remaining part of a shared universe. Song of Nunu leaned toward a personal, emotional journey, while Convergence emphasized kinetic action and a time-control hook. The contrast made the slate feel varied rather than repetitive.

In 2026, the 2021 showcase is still useful as a reference point for how Riot Forge framed its ambitions. The original material did not confirm final release dates, and the Demacia project remained unnamed. Even so, the presentation made the broader strategy clear: champion-led stories, external development partners, and multi-platform reach. For League of Legends fans, the message was that Runeterra could support many kinds of games beyond the core MOBA experience. The showcase's legacy lies in that template, and in the promise of more projects to come.